blob: 1c3921ceaf645a4684d6163259a042258a75065d [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_90a553() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
int4 arg_3 = (1).xxxx;
arg_0[int3(arg_1, int(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_90a553();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_90a553();
return;
}