blob: ed33426d61635be018cbf0d67e7c3623a37860fe [file] [log] [blame]
RWTexture1D<int4> arg_0 : register(u0, space1);
void textureStore_976636() {
uint arg_1 = 1u;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_976636();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_976636();
}