blob: 17c3885b9ff03e0c3b4d66df951a4f7a3619f33f [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_9e3ec5() {
int2 arg_1 = (int(1)).xx;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_9e3ec5();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9e3ec5();
}