blob: 61c8fe4aefbf5c73b4a1ce4180260e6518f02fba [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_a4c338() {
uint arg_1 = 1u;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_a4c338();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a4c338();
return;
}