blob: 3fcfdca0d85ae244d84482963482b1c30739adea [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_ab03b6() {
int3 arg_1 = (int(1)).xxx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_ab03b6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ab03b6();
}