blob: db96f211cc5e4dbbaccac24274a5d326283aec6d [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_aeb38a() {
uint2 arg_1 = (1u).xx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_aeb38a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_aeb38a();
}