RWTexture2DArray<uint4> arg_0 : register(u0, space1); | |
void textureStore_aedea3() { | |
uint2 arg_1 = (1u).xx; | |
int arg_2 = int(1); | |
uint4 arg_3 = (1u).xxxx; | |
uint2 v = arg_1; | |
uint4 v_1 = arg_3; | |
arg_0[uint3(v, uint(arg_2))] = v_1; | |
} | |
void fragment_main() { | |
textureStore_aedea3(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_aedea3(); | |
} | |