blob: ee776450864b04e4024c564f92d00cf3c323d696 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_b36bc1(texture3d<uint, access::read_write> tint_symbol) {
uint3 arg_1 = uint3(1u);
uint4 arg_2 = uint4(1u);
tint_symbol.write(arg_2, uint3(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture3d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_b36bc1(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_b36bc1(tint_symbol_2);
return;
}