blob: 4a5dc21feb5d96c3bf0b40fc8b2b7cb82e6e7e0a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_b76ff3(texture2d<int, access::write> tint_symbol) {
uint2 arg_1 = uint2(1u);
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint2(arg_1));
}
fragment void fragment_main(texture2d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_b76ff3(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_b76ff3(tint_symbol_2);
return;
}