blob: a9ede34958f5947c63fc84db64644b8c7c8fcef0 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_b9c81a() {
int3 arg_1 = (1).xxx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_b9c81a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b9c81a();
return;
}