blob: 3cb833283c8bcd18b6eca323483041623ab62ca8 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_c06463() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[int3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_c06463();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c06463();
return;
}