blob: ab6c94b1caadbe99c80459cea07ca015ab8b8e70 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_d73b5c(texture1d<int, access::write> tint_symbol) {
int arg_1 = 1;
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint(arg_1));
}
fragment void fragment_main(texture1d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_d73b5c(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_d73b5c(tint_symbol_2);
return;
}