blob: 37982e8380f1a71aaa2997cf810e1e30fff0a740 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_f8dead() {
int3 arg_1 = (int(1)).xxx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_f8dead();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f8dead();
}