blob: 347f94119bf4c1935b14beb7bea8c3875f042664 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
precision highp int;
f16vec3 tint_select(f16vec3 param_0, f16vec3 param_1, bvec3 param_2) {
return f16vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec3 inner;
} prevent_dce;
f16vec3 select_53d518() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 arg_1 = f16vec3(1.0hf);
bvec3 arg_2 = bvec3(true);
f16vec3 res = tint_select(arg_0, arg_1, arg_2);
return res;
}
struct VertexOutput {
vec4 pos;
f16vec3 prevent_dce;
};
void fragment_main() {
prevent_dce.inner = select_53d518();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec3 tint_select(f16vec3 param_0, f16vec3 param_1, bvec3 param_2) {
return f16vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec3 inner;
} prevent_dce;
f16vec3 select_53d518() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 arg_1 = f16vec3(1.0hf);
bvec3 arg_2 = bvec3(true);
f16vec3 res = tint_select(arg_0, arg_1, arg_2);
return res;
}
struct VertexOutput {
vec4 pos;
f16vec3 prevent_dce;
};
void compute_main() {
prevent_dce.inner = select_53d518();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec3 tint_select(f16vec3 param_0, f16vec3 param_1, bvec3 param_2) {
return f16vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
layout(location = 0) flat out f16vec3 prevent_dce_1;
f16vec3 select_53d518() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 arg_1 = f16vec3(1.0hf);
bvec3 arg_2 = bvec3(true);
f16vec3 res = tint_select(arg_0, arg_1, arg_2);
return res;
}
struct VertexOutput {
vec4 pos;
f16vec3 prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), f16vec3(0.0hf, 0.0hf, 0.0hf));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = select_53d518();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}