blob: e532fba061dfba08da748ce5f9a2edfdde575c66 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg8uint, read_write>;
fn textureLoad_13b7db() -> vec4<u32> {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i), 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_13b7db();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_13b7db();
}