blob: de38a76b5ef1046f3311788ad0dce9a1fb38e48f [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_935c4b() {
float4 res = arg_0.Load(int4(int3((1u).xxx), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_935c4b()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_935c4b() {
float4 res = arg_0.Load(int4(int3((1u).xxx), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_935c4b()));
}