blob: 576929b07551859c6a4713400e61fd769e684c8c [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_ac417d() {
float4 res = arg_0.Load(int4(int3((1u).xxx), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ac417d()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_ac417d() {
float4 res = arg_0.Load(int4(int3((1u).xxx), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ac417d()));
}