blob: c83fd331700691608ec8937b6aa706eed73a3513 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_b1ab33() {
uint4 res = arg_0.Load(int4((int(1)).xx, int(1), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_b1ab33());
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_b1ab33() {
uint4 res = arg_0.Load(int4((int(1)).xx, int(1), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_b1ab33());
}