blob: e04a13f8d79bc2a5fa8e4683395062a20dc83bb8 [file]
//
// fragment_main
//
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_60ea75() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_60ea75();
}
//
// compute_main
//
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_60ea75() {
arg_0[int(1)] = (1.0f).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_60ea75();
}