blob: cdbee8ec0b1b6d9422a138412406980f03f3c514 [file]
//
// fragment_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_6a0c0d() {
arg_0[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_6a0c0d();
}
//
// compute_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_6a0c0d() {
arg_0[int3((int(1)).xx, int(1u))] = (1.0f).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6a0c0d();
}