blob: 1f842d8036c50a4e621916c1945db9294a3d61ed [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_4f059d() {
int3 arg_1 = (int(1)).xxx;
float4 res = arg_0.Load(int4(arg_1, int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4f059d()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_4f059d() {
int3 arg_1 = (int(1)).xxx;
float4 res = arg_0.Load(int4(arg_1, int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4f059d()));
}