blob: b361b9024b529a09fe4ef6c7d1a1713b98d952b4 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_5d7909() {
int arg_1 = int(1);
float4 res = arg_0.Load(int2(arg_1, int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_5d7909()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_5d7909() {
int arg_1 = int(1);
float4 res = arg_0.Load(int2(arg_1, int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_5d7909()));
}