blob: 2258d777aa6b4539c9a3ad41a312f5bdafec17ea [file] [log] [blame]
SKIP: FAILED
Error parsing GLSL shader:
ERROR: 0:5: 'image load-store format' : not supported with this profile: es
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, rg8_snorm) uniform highp writeonly image2DArray f_arg_0;
void textureStore_1dfd1d() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
imageStore(f_arg_0, ivec3(v_2, int(v)), v_1);
}
void main() {
textureStore_1dfd1d();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, rg8_snorm) uniform highp writeonly image2DArray arg_0;
void textureStore_1dfd1d() {
uvec2 arg_1 = uvec2(1u);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
uint v = arg_2;
vec4 v_1 = arg_3;
ivec2 v_2 = ivec2(arg_1);
imageStore(arg_0, ivec3(v_2, int(v)), v_1);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_1dfd1d();
}
tint executable returned error: exit status 1