| // | |
| // fragment_main | |
| // | |
| RWTexture3D<float4> arg_0 : register(u0, space1); | |
| void textureStore_5ec6b2() { | |
| uint3 arg_1 = (1u).xxx; | |
| float4 arg_2 = (1.0f).xxxx; | |
| arg_0[arg_1] = arg_2; | |
| } | |
| void fragment_main() { | |
| textureStore_5ec6b2(); | |
| } | |
| // | |
| // compute_main | |
| // | |
| RWTexture3D<float4> arg_0 : register(u0, space1); | |
| void textureStore_5ec6b2() { | |
| uint3 arg_1 = (1u).xxx; | |
| float4 arg_2 = (1.0f).xxxx; | |
| arg_0[arg_1] = arg_2; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_5ec6b2(); | |
| } | |