blob: f0c4c01c4bf5eecaef6d058142b62b668a06fb6e [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_940e92() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
float4 v = arg_3;
arg_0[uint3(arg_1, arg_2)] = v;
}
void fragment_main() {
textureStore_940e92();
}
//
// compute_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_940e92() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 arg_3 = (1.0f).xxxx;
float4 v = arg_3;
arg_0[uint3(arg_1, arg_2)] = v;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_940e92();
}