blob: 0ed04066e1d2f925b42bb37f728b5a4bddfbb9fc [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_b286b4() {
int2 arg_1 = (int(1)).xx;
int arg_2 = int(1);
uint4 arg_3 = (1u).xxxx;
uint4 v = arg_3;
arg_0[int3(arg_1, arg_2)] = v;
}
void fragment_main() {
textureStore_b286b4();
}
//
// compute_main
//
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_b286b4() {
int2 arg_1 = (int(1)).xx;
int arg_2 = int(1);
uint4 arg_3 = (1u).xxxx;
uint4 v = arg_3;
arg_0[int3(arg_1, arg_2)] = v;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b286b4();
}