blob: 6e428d11168ecc9cb41c66ea339e059d7535fd86 [file] [log] [blame]
SKIP: FAILED
Error parsing GLSL shader:
ERROR: 0:5: 'image load-store format' : not supported with this profile: es
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, r16ui) uniform highp writeonly uimage2DArray f_arg_0;
void textureStore_cef287() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
imageStore(f_arg_0, ivec3(v, int(arg_2)), v_1);
}
void main() {
textureStore_cef287();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, r16ui) uniform highp writeonly uimage2DArray arg_0;
void textureStore_cef287() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uvec4 arg_3 = uvec4(1u);
ivec2 v = arg_1;
uvec4 v_1 = arg_3;
imageStore(arg_0, ivec3(v, int(arg_2)), v_1);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_cef287();
}
tint executable returned error: exit status 1