blob: f665755eeb5976f220348e3e80d66fc514871202 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::write> arg_0;
};
void textureStore_e15975(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
float4 arg_3 = float4(1.0f);
uint const v = arg_2;
float4 const v_1 = arg_3;
tint_module_vars.arg_0.write(v_1, uint2(arg_1), v);
}
fragment void fragment_main(texture2d_array<float, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_e15975(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::write> arg_0;
};
void textureStore_e15975(tint_module_vars_struct tint_module_vars) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
float4 arg_3 = float4(1.0f);
uint const v = arg_2;
float4 const v_1 = arg_3;
tint_module_vars.arg_0.write(v_1, uint2(arg_1), v);
}
kernel void compute_main(texture2d_array<float, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_e15975(tint_module_vars);
}