blob: 70d6a15712072c8e0affed65beeb09134bd72e63 [file]
//
// fragment_main
//
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_ef1ccd() {
int2 arg_1 = (int(1)).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_ef1ccd();
}
//
// compute_main
//
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_ef1ccd() {
int2 arg_1 = (int(1)).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ef1ccd();
}