blob: 97a4d016cd7c56a7e94292368e9742674f39fa2c [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::read_write> arg_0;
};
void textureStore_f6f392(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
float4 arg_3 = float4(1.0f);
uint2 const v = arg_1;
int const v_1 = arg_2;
float4 const v_2 = arg_3;
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(v_2, v, v_1);
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
fragment void fragment_main(texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_f6f392(tint_module_vars);
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<float, access::read_write> arg_0;
};
void textureStore_f6f392(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
float4 arg_3 = float4(1.0f);
uint2 const v = arg_1;
int const v_1 = arg_2;
float4 const v_2 = arg_3;
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
tint_module_vars.arg_0.write(v_2, v, v_1);
const_cast<texture2d_array<float, access::read_write>thread &>(tint_module_vars.arg_0).fence();
}
kernel void compute_main(texture2d_array<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_f6f392(tint_module_vars);
}