blob: bb7625e07fad062a300ef0e8f786b043cc16b951 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<float, access::sample> t;
sampler s;
device atomic_int* a;
thread bool* continue_execution;
};
struct foo_outputs {
int tint_symbol [[color(0)]];
};
struct foo_inputs {
float in [[user(locn0)]];
float2 coord [[user(locn1)]];
};
int tint_f32_to_i32(float value) {
return select(2147483647, select((-2147483647 - 1), int(value), (value >= -2147483648.0f)), (value <= 2147483520.0f));
}
int foo_inner(float in, float2 coord, tint_module_vars_struct tint_module_vars) {
if ((in == 0.0f)) {
(*tint_module_vars.continue_execution) = false;
}
int result = tint_f32_to_i32(tint_module_vars.t.sample(tint_module_vars.s, coord)[0u]);
{
int i = 0;
while(true) {
if ((i < 10)) {
} else {
break;
}
result = (result + i);
{
int v = 0;
if ((*tint_module_vars.continue_execution)) {
v = atomic_fetch_add_explicit(tint_module_vars.a, 1, memory_order_relaxed);
}
i = v;
}
continue;
}
}
if (!((*tint_module_vars.continue_execution))) {
discard_fragment();
}
return result;
}
fragment foo_outputs foo(foo_inputs inputs [[stage_in]], texture2d<float, access::sample> t [[texture(0)]], sampler s [[sampler(0)]], device atomic_int* a [[buffer(0)]]) {
thread bool continue_execution = true;
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.t=t, .s=s, .a=a, .continue_execution=(&continue_execution)};
return foo_outputs{.tint_symbol=foo_inner(inputs.in, inputs.coord, tint_module_vars)};
}