commit | 0363103d9d8d50cd9d3f87def1c8fc68672b6707 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Thu Jul 11 05:15:55 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 11 05:15:55 2024 +0000 |
tree | 97177650aa4d0226de1f5a4aefddd0645e658dff | |
parent | b5b2086b09b32207f9c22c5204b8b1673899774a [diff] |
Support R16, RG16, RGBA16, R32 Float in T2B compute shader Bug: 348654098 Change-Id: I4aca6af8c43fdc29c53c2c5a64d5dd837d2568e8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195534 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.