| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:383 internal compiler error: S = struct @align(16) { |
| tint_symbol:mat3x2<f32> @offset(0) |
| vector:vec3<f32> @offset(32) |
| } |
| |
| %b1 = block { # root |
| %data:ptr<uniform, S, read> = var @binding_point(0, 0) |
| } |
| |
| %tint_symbol_1 = @fragment func():void -> %b2 { |
| %b2 = block { |
| %3:ptr<uniform, mat3x2<f32>, read> = access %data, 0u |
| %4:mat3x2<f32> = load %3 |
| %5:ptr<uniform, vec3<f32>, read> = access %data, 1u |
| %6:vec3<f32> = load %5 |
| %x:vec2<f32> = mul %4, %6 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |