| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d12/ShaderModuleD3D12.h" |
| |
| #include <d3dcompiler.h> |
| |
| #include <map> |
| #include <sstream> |
| #include <string> |
| #include <unordered_map> |
| #include <unordered_set> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/BitSetIterator.h" |
| #include "dawn/common/Log.h" |
| #include "dawn/common/WindowsUtils.h" |
| #include "dawn/native/CacheKey.h" |
| #include "dawn/native/CacheRequest.h" |
| #include "dawn/native/Pipeline.h" |
| #include "dawn/native/TintUtils.h" |
| #include "dawn/native/d3d12/AdapterD3D12.h" |
| #include "dawn/native/d3d12/BackendD3D12.h" |
| #include "dawn/native/d3d12/BindGroupLayoutD3D12.h" |
| #include "dawn/native/d3d12/BlobD3D12.h" |
| #include "dawn/native/d3d12/D3D12Error.h" |
| #include "dawn/native/d3d12/DeviceD3D12.h" |
| #include "dawn/native/d3d12/PipelineLayoutD3D12.h" |
| #include "dawn/native/d3d12/PlatformFunctions.h" |
| #include "dawn/native/d3d12/UtilsD3D12.h" |
| #include "dawn/native/stream/BlobSource.h" |
| #include "dawn/native/stream/ByteVectorSink.h" |
| #include "dawn/platform/DawnPlatform.h" |
| #include "dawn/platform/tracing/TraceEvent.h" |
| |
| #include "tint/tint.h" |
| |
| namespace dawn::native::stream { |
| |
| // Define no-op serializations for pD3DCompile, IDxcLibrary, and IDxcCompiler. |
| // These are output-only interfaces used to generate bytecode. |
| template <> |
| void Stream<IDxcLibrary*>::Write(Sink*, IDxcLibrary* const&) {} |
| template <> |
| void Stream<IDxcCompiler*>::Write(Sink*, IDxcCompiler* const&) {} |
| template <> |
| void Stream<pD3DCompile>::Write(Sink*, pD3DCompile const&) {} |
| |
| } // namespace dawn::native::stream |
| |
| namespace dawn::native::d3d12 { |
| |
| namespace { |
| |
| enum class Compiler { FXC, DXC }; |
| |
| #define HLSL_COMPILATION_REQUEST_MEMBERS(X) \ |
| X(const tint::Program*, inputProgram) \ |
| X(std::string_view, entryPointName) \ |
| X(SingleShaderStage, stage) \ |
| X(uint32_t, shaderModel) \ |
| X(uint32_t, compileFlags) \ |
| X(Compiler, compiler) \ |
| X(uint64_t, compilerVersion) \ |
| X(std::wstring_view, dxcShaderProfile) \ |
| X(std::string_view, fxcShaderProfile) \ |
| X(pD3DCompile, d3dCompile) \ |
| X(IDxcLibrary*, dxcLibrary) \ |
| X(IDxcCompiler*, dxcCompiler) \ |
| X(uint32_t, firstIndexOffsetShaderRegister) \ |
| X(uint32_t, firstIndexOffsetRegisterSpace) \ |
| X(bool, usesNumWorkgroups) \ |
| X(uint32_t, numWorkgroupsShaderRegister) \ |
| X(uint32_t, numWorkgroupsRegisterSpace) \ |
| X(tint::transform::MultiplanarExternalTexture::BindingsMap, newBindingsMap) \ |
| X(tint::writer::ArrayLengthFromUniformOptions, arrayLengthFromUniform) \ |
| X(tint::transform::BindingRemapper::BindingPoints, remappedBindingPoints) \ |
| X(tint::transform::BindingRemapper::AccessControls, remappedAccessControls) \ |
| X(std::optional<tint::transform::SubstituteOverride::Config>, substituteOverrideConfig) \ |
| X(std::bitset<kMaxInterStageShaderVariables>, interstageLocations) \ |
| X(LimitsForCompilationRequest, limits) \ |
| X(bool, disableSymbolRenaming) \ |
| X(bool, isRobustnessEnabled) \ |
| X(bool, disableWorkgroupInit) \ |
| X(bool, polyfillReflectVec2F32) \ |
| X(bool, dumpShaders) |
| |
| #define D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS(X) \ |
| X(bool, hasShaderF16Feature) \ |
| X(uint32_t, compileFlags) \ |
| X(Compiler, compiler) \ |
| X(uint64_t, compilerVersion) \ |
| X(std::wstring_view, dxcShaderProfile) \ |
| X(std::string_view, fxcShaderProfile) \ |
| X(pD3DCompile, d3dCompile) \ |
| X(IDxcLibrary*, dxcLibrary) \ |
| X(IDxcCompiler*, dxcCompiler) |
| |
| DAWN_SERIALIZABLE(struct, HlslCompilationRequest, HLSL_COMPILATION_REQUEST_MEMBERS){}; |
| #undef HLSL_COMPILATION_REQUEST_MEMBERS |
| |
| DAWN_SERIALIZABLE(struct, |
| D3DBytecodeCompilationRequest, |
| D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS){}; |
| #undef D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS |
| |
| #define D3D_COMPILATION_REQUEST_MEMBERS(X) \ |
| X(HlslCompilationRequest, hlsl) \ |
| X(D3DBytecodeCompilationRequest, bytecode) \ |
| X(CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*>, tracePlatform) |
| |
| DAWN_MAKE_CACHE_REQUEST(D3DCompilationRequest, D3D_COMPILATION_REQUEST_MEMBERS); |
| #undef D3D_COMPILATION_REQUEST_MEMBERS |
| |
| std::vector<const wchar_t*> GetDXCArguments(uint32_t compileFlags, bool enable16BitTypes) { |
| std::vector<const wchar_t*> arguments; |
| if (compileFlags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) { |
| arguments.push_back(L"/Gec"); |
| } |
| if (compileFlags & D3DCOMPILE_IEEE_STRICTNESS) { |
| arguments.push_back(L"/Gis"); |
| } |
| constexpr uint32_t d3dCompileFlagsBits = D3DCOMPILE_OPTIMIZATION_LEVEL2; |
| if (compileFlags & d3dCompileFlagsBits) { |
| switch (compileFlags & D3DCOMPILE_OPTIMIZATION_LEVEL2) { |
| case D3DCOMPILE_OPTIMIZATION_LEVEL0: |
| arguments.push_back(L"/O0"); |
| break; |
| case D3DCOMPILE_OPTIMIZATION_LEVEL2: |
| arguments.push_back(L"/O2"); |
| break; |
| case D3DCOMPILE_OPTIMIZATION_LEVEL3: |
| arguments.push_back(L"/O3"); |
| break; |
| } |
| } |
| if (compileFlags & D3DCOMPILE_DEBUG) { |
| arguments.push_back(L"/Zi"); |
| } |
| if (compileFlags & D3DCOMPILE_PACK_MATRIX_ROW_MAJOR) { |
| arguments.push_back(L"/Zpr"); |
| } |
| if (compileFlags & D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR) { |
| arguments.push_back(L"/Zpc"); |
| } |
| if (compileFlags & D3DCOMPILE_AVOID_FLOW_CONTROL) { |
| arguments.push_back(L"/Gfa"); |
| } |
| if (compileFlags & D3DCOMPILE_PREFER_FLOW_CONTROL) { |
| arguments.push_back(L"/Gfp"); |
| } |
| if (compileFlags & D3DCOMPILE_RESOURCES_MAY_ALIAS) { |
| arguments.push_back(L"/res_may_alias"); |
| } |
| |
| if (enable16BitTypes) { |
| // enable-16bit-types are only allowed in -HV 2018 (default) |
| arguments.push_back(L"/enable-16bit-types"); |
| } |
| |
| arguments.push_back(L"-HV"); |
| arguments.push_back(L"2018"); |
| |
| return arguments; |
| } |
| |
| ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(const D3DBytecodeCompilationRequest& r, |
| const std::string& entryPointName, |
| const std::string& hlslSource) { |
| ComPtr<IDxcBlobEncoding> sourceBlob; |
| DAWN_TRY(CheckHRESULT(r.dxcLibrary->CreateBlobWithEncodingFromPinned( |
| hlslSource.c_str(), hlslSource.length(), CP_UTF8, &sourceBlob), |
| "DXC create blob")); |
| |
| std::wstring entryPointW; |
| DAWN_TRY_ASSIGN(entryPointW, ConvertStringToWstring(entryPointName)); |
| |
| std::vector<const wchar_t*> arguments = GetDXCArguments(r.compileFlags, r.hasShaderF16Feature); |
| |
| ComPtr<IDxcOperationResult> result; |
| DAWN_TRY(CheckHRESULT(r.dxcCompiler->Compile(sourceBlob.Get(), nullptr, entryPointW.c_str(), |
| r.dxcShaderProfile.data(), arguments.data(), |
| arguments.size(), nullptr, 0, nullptr, &result), |
| "DXC compile")); |
| |
| HRESULT hr; |
| DAWN_TRY(CheckHRESULT(result->GetStatus(&hr), "DXC get status")); |
| |
| if (FAILED(hr)) { |
| ComPtr<IDxcBlobEncoding> errors; |
| DAWN_TRY(CheckHRESULT(result->GetErrorBuffer(&errors), "DXC get error buffer")); |
| |
| return DAWN_VALIDATION_ERROR("DXC compile failed with: %s", |
| static_cast<char*>(errors->GetBufferPointer())); |
| } |
| |
| ComPtr<IDxcBlob> compiledShader; |
| DAWN_TRY(CheckHRESULT(result->GetResult(&compiledShader), "DXC get result")); |
| return std::move(compiledShader); |
| } |
| |
| std::string CompileFlagsToStringFXC(uint32_t compileFlags) { |
| struct Flag { |
| uint32_t value; |
| const char* name; |
| }; |
| constexpr Flag flags[] = { |
| // Populated from d3dcompiler.h |
| #define F(f) Flag{f, #f} |
| F(D3DCOMPILE_DEBUG), |
| F(D3DCOMPILE_SKIP_VALIDATION), |
| F(D3DCOMPILE_SKIP_OPTIMIZATION), |
| F(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR), |
| F(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR), |
| F(D3DCOMPILE_PARTIAL_PRECISION), |
| F(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT), |
| F(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT), |
| F(D3DCOMPILE_NO_PRESHADER), |
| F(D3DCOMPILE_AVOID_FLOW_CONTROL), |
| F(D3DCOMPILE_PREFER_FLOW_CONTROL), |
| F(D3DCOMPILE_ENABLE_STRICTNESS), |
| F(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY), |
| F(D3DCOMPILE_IEEE_STRICTNESS), |
| F(D3DCOMPILE_RESERVED16), |
| F(D3DCOMPILE_RESERVED17), |
| F(D3DCOMPILE_WARNINGS_ARE_ERRORS), |
| F(D3DCOMPILE_RESOURCES_MAY_ALIAS), |
| F(D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES), |
| F(D3DCOMPILE_ALL_RESOURCES_BOUND), |
| F(D3DCOMPILE_DEBUG_NAME_FOR_SOURCE), |
| F(D3DCOMPILE_DEBUG_NAME_FOR_BINARY), |
| #undef F |
| }; |
| |
| std::string result; |
| for (const Flag& f : flags) { |
| if ((compileFlags & f.value) != 0) { |
| result += f.name + std::string("\n"); |
| } |
| } |
| |
| // Optimization level must be handled separately as two bits are used, and the values |
| // don't map neatly to 0-3. |
| constexpr uint32_t d3dCompileFlagsBits = D3DCOMPILE_OPTIMIZATION_LEVEL2; |
| switch (compileFlags & d3dCompileFlagsBits) { |
| case D3DCOMPILE_OPTIMIZATION_LEVEL0: |
| result += "D3DCOMPILE_OPTIMIZATION_LEVEL0"; |
| break; |
| case D3DCOMPILE_OPTIMIZATION_LEVEL1: |
| result += "D3DCOMPILE_OPTIMIZATION_LEVEL1"; |
| break; |
| case D3DCOMPILE_OPTIMIZATION_LEVEL2: |
| result += "D3DCOMPILE_OPTIMIZATION_LEVEL2"; |
| break; |
| case D3DCOMPILE_OPTIMIZATION_LEVEL3: |
| result += "D3DCOMPILE_OPTIMIZATION_LEVEL3"; |
| break; |
| } |
| result += std::string("\n"); |
| |
| return result; |
| } |
| |
| ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const D3DBytecodeCompilationRequest& r, |
| const std::string& entryPointName, |
| const std::string& hlslSource) { |
| ComPtr<ID3DBlob> compiledShader; |
| ComPtr<ID3DBlob> errors; |
| |
| DAWN_INVALID_IF(FAILED(r.d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, nullptr, |
| nullptr, entryPointName.c_str(), r.fxcShaderProfile.data(), |
| r.compileFlags, 0, &compiledShader, &errors)), |
| "D3D compile failed with: %s", static_cast<char*>(errors->GetBufferPointer())); |
| |
| return std::move(compiledShader); |
| } |
| |
| ResultOrError<std::string> TranslateToHLSL( |
| HlslCompilationRequest r, |
| CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*> tracePlatform, |
| std::string* remappedEntryPointName, |
| bool* usesVertexOrInstanceIndex) { |
| std::ostringstream errorStream; |
| errorStream << "Tint HLSL failure:" << std::endl; |
| |
| tint::transform::Manager transformManager; |
| tint::transform::DataMap transformInputs; |
| |
| // Run before the renamer so that the entry point name matches `entryPointName` still. |
| transformManager.Add<tint::transform::SingleEntryPoint>(); |
| transformInputs.Add<tint::transform::SingleEntryPoint::Config>(r.entryPointName.data()); |
| |
| // Needs to run before all other transforms so that they can use builtin names safely. |
| transformManager.Add<tint::transform::Renamer>(); |
| if (r.disableSymbolRenaming) { |
| // We still need to rename HLSL reserved keywords |
| transformInputs.Add<tint::transform::Renamer::Config>( |
| tint::transform::Renamer::Target::kHlslKeywords); |
| } |
| |
| if (!r.newBindingsMap.empty()) { |
| transformManager.Add<tint::transform::MultiplanarExternalTexture>(); |
| transformInputs.Add<tint::transform::MultiplanarExternalTexture::NewBindingPoints>( |
| std::move(r.newBindingsMap)); |
| } |
| |
| if (r.stage == SingleShaderStage::Vertex) { |
| transformManager.Add<tint::transform::FirstIndexOffset>(); |
| transformInputs.Add<tint::transform::FirstIndexOffset::BindingPoint>( |
| r.firstIndexOffsetShaderRegister, r.firstIndexOffsetRegisterSpace); |
| } |
| |
| if (r.substituteOverrideConfig) { |
| // This needs to run after SingleEntryPoint transform which removes unused overrides for |
| // current entry point. |
| transformManager.Add<tint::transform::SubstituteOverride>(); |
| transformInputs.Add<tint::transform::SubstituteOverride::Config>( |
| std::move(r.substituteOverrideConfig).value()); |
| } |
| |
| if (r.isRobustnessEnabled) { |
| transformManager.Add<tint::transform::Robustness>(); |
| } |
| |
| transformManager.Add<tint::transform::BindingRemapper>(); |
| |
| // D3D12 registers like `t3` and `c3` have the same bindingOffset number in |
| // the remapping but should not be considered a collision because they have |
| // different types. |
| const bool mayCollide = true; |
| transformInputs.Add<tint::transform::BindingRemapper::Remappings>( |
| std::move(r.remappedBindingPoints), std::move(r.remappedAccessControls), mayCollide); |
| |
| tint::Program transformedProgram; |
| tint::transform::DataMap transformOutputs; |
| { |
| TRACE_EVENT0(tracePlatform.UnsafeGetValue(), General, "RunTransforms"); |
| DAWN_TRY_ASSIGN(transformedProgram, |
| RunTransforms(&transformManager, r.inputProgram, transformInputs, |
| &transformOutputs, nullptr)); |
| } |
| |
| if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) { |
| auto it = data->remappings.find(r.entryPointName.data()); |
| if (it != data->remappings.end()) { |
| *remappedEntryPointName = it->second; |
| } else { |
| DAWN_INVALID_IF(!r.disableSymbolRenaming, |
| "Could not find remapped name for entry point."); |
| |
| *remappedEntryPointName = r.entryPointName; |
| } |
| } else { |
| return DAWN_VALIDATION_ERROR("Transform output missing renamer data."); |
| } |
| |
| if (r.stage == SingleShaderStage::Compute) { |
| // Validate workgroup size after program runs transforms. |
| Extent3D _; |
| DAWN_TRY_ASSIGN(_, ValidateComputeStageWorkgroupSize( |
| transformedProgram, remappedEntryPointName->data(), r.limits)); |
| } |
| |
| if (r.stage == SingleShaderStage::Vertex) { |
| if (auto* data = transformOutputs.Get<tint::transform::FirstIndexOffset::Data>()) { |
| *usesVertexOrInstanceIndex = data->has_vertex_or_instance_index; |
| } else { |
| return DAWN_VALIDATION_ERROR("Transform output missing first index offset data."); |
| } |
| } |
| |
| tint::writer::hlsl::Options options; |
| options.disable_workgroup_init = r.disableWorkgroupInit; |
| if (r.usesNumWorkgroups) { |
| options.root_constant_binding_point = |
| tint::sem::BindingPoint{r.numWorkgroupsRegisterSpace, r.numWorkgroupsShaderRegister}; |
| } |
| // TODO(dawn:549): HLSL generation outputs the indices into the |
| // array_length_from_uniform buffer that were actually used. When the blob cache can |
| // store more than compiled shaders, we should reflect these used indices and store |
| // them as well. This would allow us to only upload root constants that are actually |
| // read by the shader. |
| options.array_length_from_uniform = r.arrayLengthFromUniform; |
| |
| if (r.stage == SingleShaderStage::Vertex) { |
| // Now that only vertex shader can have interstage outputs. |
| // Pass in the actually used interstage locations for tint to potentially truncate unused |
| // outputs. |
| options.interstage_locations = r.interstageLocations; |
| } |
| |
| options.polyfill_reflect_vec2_f32 = r.polyfillReflectVec2F32; |
| |
| TRACE_EVENT0(tracePlatform.UnsafeGetValue(), General, "tint::writer::hlsl::Generate"); |
| auto result = tint::writer::hlsl::Generate(&transformedProgram, options); |
| DAWN_INVALID_IF(!result.success, "An error occured while generating HLSL: %s", result.error); |
| |
| return std::move(result.hlsl); |
| } |
| |
| ResultOrError<CompiledShader> CompileShader(D3DCompilationRequest r) { |
| CompiledShader compiledShader; |
| // Compile the source shader to HLSL. |
| std::string remappedEntryPoint; |
| DAWN_TRY_ASSIGN(compiledShader.hlslSource, |
| TranslateToHLSL(std::move(r.hlsl), r.tracePlatform, &remappedEntryPoint, |
| &compiledShader.usesVertexOrInstanceIndex)); |
| |
| switch (r.bytecode.compiler) { |
| case Compiler::DXC: { |
| TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General, "CompileShaderDXC"); |
| ComPtr<IDxcBlob> compiledDXCShader; |
| DAWN_TRY_ASSIGN(compiledDXCShader, CompileShaderDXC(r.bytecode, remappedEntryPoint, |
| compiledShader.hlslSource)); |
| compiledShader.shaderBlob = CreateBlob(std::move(compiledDXCShader)); |
| break; |
| } |
| case Compiler::FXC: { |
| TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General, "CompileShaderFXC"); |
| ComPtr<ID3DBlob> compiledFXCShader; |
| DAWN_TRY_ASSIGN(compiledFXCShader, CompileShaderFXC(r.bytecode, remappedEntryPoint, |
| compiledShader.hlslSource)); |
| compiledShader.shaderBlob = CreateBlob(std::move(compiledFXCShader)); |
| break; |
| } |
| } |
| |
| // If dumpShaders is false, we don't need the HLSL for logging. Clear the contents so it |
| // isn't stored into the cache. |
| if (!r.hlsl.dumpShaders) { |
| compiledShader.hlslSource = ""; |
| } |
| return compiledShader; |
| } |
| |
| } // anonymous namespace |
| |
| // static |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create( |
| Device* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) { |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor)); |
| DAWN_TRY(module->Initialize(parseResult, compilationMessages)); |
| return module; |
| } |
| |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) |
| : ShaderModuleBase(device, descriptor) {} |
| |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) { |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| return InitializeBase(parseResult, compilationMessages); |
| } |
| |
| ResultOrError<CompiledShader> ShaderModule::Compile( |
| const ProgrammableStage& programmableStage, |
| SingleShaderStage stage, |
| const PipelineLayout* layout, |
| uint32_t compileFlags, |
| const std::bitset<kMaxInterStageShaderVariables>* usedInterstageVariables) { |
| Device* device = ToBackend(GetDevice()); |
| TRACE_EVENT0(device->GetPlatform(), General, "ShaderModuleD3D12::Compile"); |
| ASSERT(!IsError()); |
| |
| ScopedTintICEHandler scopedICEHandler(device); |
| const EntryPointMetadata& entryPoint = GetEntryPoint(programmableStage.entryPoint); |
| |
| D3DCompilationRequest req = {}; |
| req.tracePlatform = UnsafeUnkeyedValue(device->GetPlatform()); |
| req.hlsl.shaderModel = device->GetDeviceInfo().shaderModel; |
| req.hlsl.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming); |
| req.hlsl.isRobustnessEnabled = device->IsRobustnessEnabled(); |
| req.hlsl.disableWorkgroupInit = device->IsToggleEnabled(Toggle::DisableWorkgroupInit); |
| req.hlsl.dumpShaders = device->IsToggleEnabled(Toggle::DumpShaders); |
| |
| if (usedInterstageVariables) { |
| req.hlsl.interstageLocations = *usedInterstageVariables; |
| } |
| |
| req.bytecode.hasShaderF16Feature = device->HasFeature(Feature::ShaderF16); |
| req.bytecode.compileFlags = compileFlags; |
| |
| if (device->IsToggleEnabled(Toggle::UseDXC)) { |
| // If UseDXC toggle are not forced to be disable, DXC should have been validated to be |
| // available. |
| ASSERT(ToBackend(device->GetAdapter())->GetBackend()->IsDXCAvailable()); |
| // We can get the DXC version information since IsDXCAvailable() is true. |
| DxcVersionInfo dxcVersionInfo = |
| ToBackend(device->GetAdapter())->GetBackend()->GetDxcVersion(); |
| |
| req.bytecode.compiler = Compiler::DXC; |
| req.bytecode.dxcLibrary = device->GetDxcLibrary().Get(); |
| req.bytecode.dxcCompiler = device->GetDxcCompiler().Get(); |
| req.bytecode.compilerVersion = dxcVersionInfo.DxcCompilerVersion; |
| req.bytecode.dxcShaderProfile = device->GetDeviceInfo().shaderProfiles[stage]; |
| } else { |
| req.bytecode.compiler = Compiler::FXC; |
| req.bytecode.d3dCompile = device->GetFunctions()->d3dCompile; |
| req.bytecode.compilerVersion = D3D_COMPILER_VERSION; |
| switch (stage) { |
| case SingleShaderStage::Vertex: |
| req.bytecode.fxcShaderProfile = "vs_5_1"; |
| break; |
| case SingleShaderStage::Fragment: |
| req.bytecode.fxcShaderProfile = "ps_5_1"; |
| break; |
| case SingleShaderStage::Compute: |
| req.bytecode.fxcShaderProfile = "cs_5_1"; |
| break; |
| } |
| } |
| |
| using tint::transform::BindingPoint; |
| using tint::transform::BindingRemapper; |
| |
| BindingRemapper::BindingPoints remappedBindingPoints; |
| BindingRemapper::AccessControls remappedAccessControls; |
| |
| tint::writer::ArrayLengthFromUniformOptions arrayLengthFromUniform; |
| arrayLengthFromUniform.ubo_binding = {layout->GetDynamicStorageBufferLengthsRegisterSpace(), |
| layout->GetDynamicStorageBufferLengthsShaderRegister()}; |
| |
| const BindingInfoArray& moduleBindingInfo = entryPoint.bindings; |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); |
| const auto& groupBindingInfo = moduleBindingInfo[group]; |
| |
| // d3d12::BindGroupLayout packs the bindings per HLSL register-space. We modify |
| // the Tint AST to make the "bindings" decoration match the offset chosen by |
| // d3d12::BindGroupLayout so that Tint produces HLSL with the correct registers |
| // assigned to each interface variable. |
| for (const auto& [binding, bindingInfo] : groupBindingInfo) { |
| BindingIndex bindingIndex = bgl->GetBindingIndex(binding); |
| BindingPoint srcBindingPoint{static_cast<uint32_t>(group), |
| static_cast<uint32_t>(binding)}; |
| BindingPoint dstBindingPoint{static_cast<uint32_t>(group), |
| bgl->GetShaderRegister(bindingIndex)}; |
| if (srcBindingPoint != dstBindingPoint) { |
| remappedBindingPoints.emplace(srcBindingPoint, dstBindingPoint); |
| } |
| |
| // Declaring a read-only storage buffer in HLSL but specifying a storage |
| // buffer in the BGL produces the wrong output. Force read-only storage |
| // buffer bindings to be treated as UAV instead of SRV. Internal storage |
| // buffer is a storage buffer used in the internal pipeline. |
| const bool forceStorageBufferAsUAV = |
| (bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage && |
| (bgl->GetBindingInfo(bindingIndex).buffer.type == |
| wgpu::BufferBindingType::Storage || |
| bgl->GetBindingInfo(bindingIndex).buffer.type == kInternalStorageBufferBinding)); |
| if (forceStorageBufferAsUAV) { |
| remappedAccessControls.emplace(srcBindingPoint, tint::builtin::Access::kReadWrite); |
| } |
| } |
| |
| // Add arrayLengthFromUniform options |
| { |
| for (const auto& bindingAndRegisterOffset : |
| layout->GetDynamicStorageBufferLengthInfo()[group].bindingAndRegisterOffsets) { |
| BindingNumber binding = bindingAndRegisterOffset.binding; |
| uint32_t registerOffset = bindingAndRegisterOffset.registerOffset; |
| |
| BindingPoint bindingPoint{static_cast<uint32_t>(group), |
| static_cast<uint32_t>(binding)}; |
| // Get the renamed binding point if it was remapped. |
| auto it = remappedBindingPoints.find(bindingPoint); |
| if (it != remappedBindingPoints.end()) { |
| bindingPoint = it->second; |
| } |
| |
| arrayLengthFromUniform.bindpoint_to_size_index.emplace(bindingPoint, |
| registerOffset); |
| } |
| } |
| } |
| |
| std::optional<tint::transform::SubstituteOverride::Config> substituteOverrideConfig; |
| if (!programmableStage.metadata->overrides.empty()) { |
| substituteOverrideConfig = BuildSubstituteOverridesTransformConfig(programmableStage); |
| } |
| |
| req.hlsl.inputProgram = GetTintProgram(); |
| req.hlsl.entryPointName = programmableStage.entryPoint.c_str(); |
| req.hlsl.stage = stage; |
| req.hlsl.firstIndexOffsetShaderRegister = layout->GetFirstIndexOffsetShaderRegister(); |
| req.hlsl.firstIndexOffsetRegisterSpace = layout->GetFirstIndexOffsetRegisterSpace(); |
| req.hlsl.usesNumWorkgroups = entryPoint.usesNumWorkgroups; |
| req.hlsl.numWorkgroupsShaderRegister = layout->GetNumWorkgroupsShaderRegister(); |
| req.hlsl.numWorkgroupsRegisterSpace = layout->GetNumWorkgroupsRegisterSpace(); |
| req.hlsl.remappedBindingPoints = std::move(remappedBindingPoints); |
| req.hlsl.remappedAccessControls = std::move(remappedAccessControls); |
| req.hlsl.newBindingsMap = BuildExternalTextureTransformBindings(layout); |
| req.hlsl.arrayLengthFromUniform = std::move(arrayLengthFromUniform); |
| req.hlsl.substituteOverrideConfig = std::move(substituteOverrideConfig); |
| |
| req.hlsl.polyfillReflectVec2F32 = device->IsToggleEnabled(Toggle::D3D12PolyfillReflectVec2F32); |
| |
| const CombinedLimits& limits = device->GetLimits(); |
| req.hlsl.limits = LimitsForCompilationRequest::Create(limits.v1); |
| |
| CacheResult<CompiledShader> compiledShader; |
| DAWN_TRY_LOAD_OR_RUN(compiledShader, device, std::move(req), CompiledShader::FromBlob, |
| CompileShader); |
| |
| if (device->IsToggleEnabled(Toggle::DumpShaders)) { |
| std::ostringstream dumpedMsg; |
| dumpedMsg << "/* Dumped generated HLSL */" << std::endl |
| << compiledShader->hlslSource << std::endl; |
| |
| if (device->IsToggleEnabled(Toggle::UseDXC)) { |
| dumpedMsg << "/* Dumped disassembled DXIL */" << std::endl; |
| D3D12_SHADER_BYTECODE code = compiledShader->GetD3D12ShaderBytecode(); |
| ComPtr<IDxcBlobEncoding> dxcBlob; |
| ComPtr<IDxcBlobEncoding> disassembly; |
| if (FAILED(device->GetDxcLibrary()->CreateBlobWithEncodingFromPinned( |
| code.pShaderBytecode, code.BytecodeLength, 0, &dxcBlob)) || |
| FAILED(device->GetDxcCompiler()->Disassemble(dxcBlob.Get(), &disassembly))) { |
| dumpedMsg << "DXC disassemble failed" << std::endl; |
| } else { |
| dumpedMsg << std::string_view( |
| static_cast<const char*>(disassembly->GetBufferPointer()), |
| disassembly->GetBufferSize()); |
| } |
| } else { |
| dumpedMsg << "/* FXC compile flags */ " << std::endl |
| << CompileFlagsToStringFXC(compileFlags) << std::endl; |
| dumpedMsg << "/* Dumped disassembled DXBC */" << std::endl; |
| ComPtr<ID3DBlob> disassembly; |
| D3D12_SHADER_BYTECODE code = compiledShader->GetD3D12ShaderBytecode(); |
| UINT flags = |
| // Some literals are printed as floats with precision(6) which is not enough |
| // precision for values very close to 0, so always print literals as hex values. |
| D3D_DISASM_PRINT_HEX_LITERALS; |
| if (FAILED(device->GetFunctions()->d3dDisassemble( |
| code.pShaderBytecode, code.BytecodeLength, flags, nullptr, &disassembly))) { |
| dumpedMsg << "D3D disassemble failed" << std::endl; |
| } else { |
| dumpedMsg << std::string_view( |
| static_cast<const char*>(disassembly->GetBufferPointer()), |
| disassembly->GetBufferSize()); |
| } |
| } |
| device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); |
| } |
| |
| device->GetBlobCache()->EnsureStored(compiledShader); |
| |
| // Clear the hlslSource. It is only used for logging and should not be used |
| // outside of the compilation. |
| CompiledShader result = compiledShader.Acquire(); |
| result.hlslSource = ""; |
| return result; |
| } |
| |
| D3D12_SHADER_BYTECODE CompiledShader::GetD3D12ShaderBytecode() const { |
| return {shaderBlob.Data(), shaderBlob.Size()}; |
| } |
| |
| } // namespace dawn::native::d3d12 |