| // Copyright 2024 The Dawn & Tint Authors |
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| #ifndef SRC_TINT_LANG_WGSL_AST_TRANSFORM_OFFSET_FIRST_INDEX_H_ |
| #define SRC_TINT_LANG_WGSL_AST_TRANSFORM_OFFSET_FIRST_INDEX_H_ |
| |
| #include "src/tint/lang/wgsl/ast/transform/transform.h" |
| #include "src/tint/utils/reflection/reflection.h" |
| |
| namespace tint::ast::transform { |
| |
| /// Adds firstVertex/Instance (injected via push constants) to |
| /// vertex/instance index builtins. |
| /// |
| /// This transform assumes that the Name and AddBlockAttribute transforms have been run before. |
| /// |
| /// Some shading languages start vertex and instance numbering at 0, |
| /// regardless of the firstVertex/firstInstance value specified. This transform |
| /// adds the value of firstVertex/firstInstance to each builtin. This action is |
| /// performed by adding a new push constant equal to original builtin + |
| /// firstVertex/firstInstance to each function that references one of |
| /// these builtins. |
| /// |
| /// For D3D, this affects both firstVertex and firstInstance. For OpenGL, |
| /// it applies to only firstInstance. For this reason, the first_vertex_offset |
| /// and first_instance_offset are optional, where std::nullopt indicates that |
| /// no substitution is to be performed. |
| /// |
| /// Before: |
| /// ``` |
| /// @builtin(vertex_index) var<in> vert_idx : u32; |
| /// @builtin(instance_index) var<in> inst_idx : u32; |
| /// fn func() -> u32 { |
| /// return vert_idx * inst_idx; |
| /// } |
| /// ``` |
| /// |
| /// After: |
| /// ``` |
| /// struct PushConstants { |
| /// first_vertex : u32, |
| /// first_instance : u32, |
| /// } |
| /// |
| /// var<push_constant> push_constants : PushConstants; |
| /// |
| /// @builtin(vertex_index) var<in> vert_idx : u32; |
| /// @builtin(instance_index) var<in> inst_idx : u32; |
| /// fn func() -> u32 { |
| /// return (vert_idx + push_constants.first_vertex) * (inst_idx + |
| /// push_constants.first_instance); |
| /// } |
| /// ``` |
| /// |
| class OffsetFirstIndex final : public Castable<OffsetFirstIndex, Transform> { |
| public: |
| /// Transform configuration options |
| struct Config final : public Castable<Config, ast::transform::Data> { |
| /// Constructor |
| Config(); |
| |
| /// Constructor |
| /// @param first_vertex_off Offset of the firstVertex push constant |
| /// @param first_instance_off Location of the firstInstance push constant |
| Config(std::optional<int32_t> first_vertex_off, std::optional<int32_t> first_instance_off); |
| |
| /// Destructor |
| ~Config() override; |
| |
| /// Offset of the firstVertex push constant |
| std::optional<uint32_t> first_vertex_offset; |
| |
| /// Offset of the firstInstance push constant |
| std::optional<uint32_t> first_instance_offset; |
| |
| /// Reflection for this struct |
| TINT_REFLECT(Config, first_vertex_offset, first_instance_offset); |
| }; |
| |
| /// Constructor |
| OffsetFirstIndex(); |
| |
| /// Destructor |
| ~OffsetFirstIndex() override; |
| |
| /// @copydoc Transform::Apply |
| ApplyResult Apply(const Program& program, |
| const DataMap& inputs, |
| DataMap& outputs) const override; |
| }; |
| |
| } // namespace tint::ast::transform |
| |
| #endif // SRC_TINT_LANG_WGSL_AST_TRANSFORM_OFFSET_FIRST_INDEX_H_ |