| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| struct tint_private_vars_struct { |
| float2 tUV; |
| float mt; |
| float4 glFragColor; |
| float2 tileID_1; |
| float2 levelUnits; |
| float2 stageUnits_1; |
| float3 vPosition; |
| float2 vUV; |
| }; |
| |
| struct LeftOver_tint_packed_vec3 { |
| /* 0x0000 */ float time; |
| /* 0x0004 */ uint padding; |
| /* 0x0008 */ tint_array<int8_t, 8> tint_pad; |
| /* 0x0010 */ float4x4 worldViewProjection; |
| /* 0x0050 */ float2 outputSize; |
| /* 0x0058 */ float2 stageSize; |
| /* 0x0060 */ float2 spriteMapSize; |
| /* 0x0068 */ float stageScale; |
| /* 0x006c */ float spriteCount; |
| /* 0x0070 */ packed_float3 colorMul; |
| /* 0x007c */ tint_array<int8_t, 4> tint_pad_1; |
| }; |
| |
| struct LeftOver { |
| float time; |
| uint padding; |
| float4x4 worldViewProjection; |
| float2 outputSize; |
| float2 stageSize; |
| float2 spriteMapSize; |
| float stageScale; |
| float spriteCount; |
| float3 colorMul; |
| }; |
| |
| float4x4 getFrameData_f1_(thread float* const frameID, const constant LeftOver_tint_packed_vec3* const tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, sampler tint_symbol_7) { |
| float fX = 0.0f; |
| float const x_15 = *(frameID); |
| float const x_25 = (*(tint_symbol_5)).spriteCount; |
| fX = (x_15 / x_25); |
| float const x_37 = fX; |
| float4 const x_40 = tint_symbol_6.sample(tint_symbol_7, float2(x_37, 0.0f), bias(0.0f)); |
| float const x_44 = fX; |
| float4 const x_47 = tint_symbol_6.sample(tint_symbol_7, float2(x_44, 0.25f), bias(0.0f)); |
| float const x_51 = fX; |
| float4 const x_54 = tint_symbol_6.sample(tint_symbol_7, float2(x_51, 0.5f), bias(0.0f)); |
| return float4x4(float4(x_40[0], x_40[1], x_40[2], x_40[3]), float4(x_47[0], x_47[1], x_47[2], x_47[3]), float4(x_54[0], x_54[1], x_54[2], x_54[3]), float4(0.0f)); |
| } |
| |
| void main_1(thread tint_private_vars_struct* const tint_private_vars, const constant LeftOver_tint_packed_vec3* const tint_symbol_8, texture2d<float, access::sample> tint_symbol_9, sampler tint_symbol_10, texture2d<float, access::sample> tint_symbol_11, texture2d<float, access::sample> tint_symbol_12, sampler tint_symbol_13, texture2d<float, access::sample> tint_symbol_14, sampler tint_symbol_15, texture2d<float, access::sample> tint_symbol_16, sampler tint_symbol_17) { |
| float4 color = 0.0f; |
| float2 tileUV = 0.0f; |
| float2 tileID = 0.0f; |
| float2 sheetUnits = 0.0f; |
| float spriteUnits = 0.0f; |
| float2 stageUnits = 0.0f; |
| int i = 0; |
| float frameID_1 = 0.0f; |
| float4 animationData = 0.0f; |
| float f = 0.0f; |
| float4x4 frameData = float4x4(0.0f); |
| float param = 0.0f; |
| float2 frameSize = 0.0f; |
| float2 offset_1 = 0.0f; |
| float2 ratio = 0.0f; |
| float4 nc = 0.0f; |
| float alpha = 0.0f; |
| float3 mixed = 0.0f; |
| color = float4(0.0f); |
| float2 const x_86 = (*(tint_private_vars)).tUV; |
| tileUV = fract(x_86); |
| float const x_91 = tileUV[1]; |
| tileUV[1] = (1.0f - x_91); |
| float2 const x_95 = (*(tint_private_vars)).tUV; |
| tileID = floor(x_95); |
| float2 const x_101 = (*(tint_symbol_8)).spriteMapSize; |
| sheetUnits = (float2(1.0f) / x_101); |
| float const x_106 = (*(tint_symbol_8)).spriteCount; |
| spriteUnits = (1.0f / x_106); |
| float2 const x_111 = (*(tint_symbol_8)).stageSize; |
| stageUnits = (float2(1.0f) / x_111); |
| i = 0; |
| TINT_ISOLATE_UB(tint_volatile_true) while(true) { |
| int const x_122 = i; |
| if ((x_122 < 2)) { |
| } else { |
| break; |
| } |
| int const x_126 = i; |
| switch(x_126) { |
| case 1: { |
| float2 const x_150 = tileID; |
| float2 const x_154 = (*(tint_symbol_8)).stageSize; |
| float4 const x_156 = tint_symbol_9.sample(tint_symbol_10, ((x_150 + float2(0.5f)) / x_154), bias(0.0f)); |
| frameID_1 = x_156[0]; |
| break; |
| } |
| case 0: { |
| float2 const x_136 = tileID; |
| float2 const x_140 = (*(tint_symbol_8)).stageSize; |
| float4 const x_142 = tint_symbol_11.sample(tint_symbol_10, ((x_136 + float2(0.5f)) / x_140), bias(0.0f)); |
| frameID_1 = x_142[0]; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| float const x_166 = frameID_1; |
| float const x_169 = (*(tint_symbol_8)).spriteCount; |
| float4 const x_172 = tint_symbol_12.sample(tint_symbol_13, float2(((x_166 + 0.5f) / x_169), 0.0f), bias(0.0f)); |
| animationData = x_172; |
| float const x_174 = animationData[1]; |
| if ((x_174 > 0.0f)) { |
| float const x_181 = (*(tint_symbol_8)).time; |
| float const x_184 = animationData[2]; |
| (*(tint_private_vars)).mt = fmod((x_181 * x_184), 1.0f); |
| f = 0.0f; |
| TINT_ISOLATE_UB(tint_volatile_true_1) while(true) { |
| float const x_193 = f; |
| if ((x_193 < 8.0f)) { |
| } else { |
| break; |
| } |
| float const x_197 = animationData[1]; |
| float const x_198 = (*(tint_private_vars)).mt; |
| if ((x_197 > x_198)) { |
| float const x_203 = animationData[0]; |
| frameID_1 = x_203; |
| break; |
| } |
| float const x_208 = frameID_1; |
| float const x_211 = (*(tint_symbol_8)).spriteCount; |
| float const x_214 = f; |
| float4 const x_217 = float4(0.0f); |
| animationData = x_217; |
| { |
| float const x_218 = f; |
| f = (x_218 + 1.0f); |
| } |
| } |
| } |
| float const x_222 = frameID_1; |
| param = (x_222 + 0.5f); |
| float4x4 const x_225 = getFrameData_f1_(&(param), tint_symbol_8, tint_symbol_14, tint_symbol_15); |
| frameData = x_225; |
| float4 const x_228 = frameData[0]; |
| float2 const x_231 = (*(tint_symbol_8)).spriteMapSize; |
| frameSize = (float2(x_228[3], x_228[2]) / x_231); |
| float4 const x_235 = frameData[0]; |
| float2 const x_237 = sheetUnits; |
| offset_1 = (float2(x_235[0], x_235[1]) * x_237); |
| float4 const x_241 = frameData[2]; |
| float4 const x_244 = frameData[0]; |
| ratio = (float2(x_241[0], x_241[1]) / float2(x_244[3], x_244[2])); |
| float const x_248 = frameData[2][2]; |
| if ((x_248 == 1.0f)) { |
| float2 const x_252 = tileUV; |
| tileUV = float2(x_252[1], x_252[0]); |
| } |
| int const x_254 = i; |
| if ((x_254 == 0)) { |
| float2 const x_263 = tileUV; |
| float2 const x_264 = frameSize; |
| float2 const x_266 = offset_1; |
| float4 const x_268 = tint_symbol_16.sample(tint_symbol_17, ((x_263 * x_264) + x_266)); |
| color = x_268; |
| } else { |
| float2 const x_274 = tileUV; |
| float2 const x_275 = frameSize; |
| float2 const x_277 = offset_1; |
| float4 const x_279 = tint_symbol_16.sample(tint_symbol_17, ((x_274 * x_275) + x_277)); |
| nc = x_279; |
| float const x_283 = color[3]; |
| float const x_285 = nc[3]; |
| alpha = fmin((x_283 + x_285), 1.0f); |
| float4 const x_290 = color; |
| float4 const x_292 = nc; |
| float const x_295 = nc[3]; |
| mixed = mix(float3(x_290[0], x_290[1], x_290[2]), float3(x_292[0], x_292[1], x_292[2]), float3(x_295, x_295, x_295)); |
| float3 const x_298 = mixed; |
| float const x_299 = alpha; |
| color = float4(x_298[0], x_298[1], x_298[2], x_299); |
| } |
| { |
| int const x_304 = i; |
| i = as_type<int>((as_type<uint>(x_304) + as_type<uint>(1))); |
| } |
| } |
| float3 const x_310 = float3((*(tint_symbol_8)).colorMul); |
| float4 const x_311 = color; |
| float3 const x_313 = (float3(x_311[0], x_311[1], x_311[2]) * x_310); |
| float4 const x_314 = color; |
| color = float4(x_313[0], x_313[1], x_313[2], x_314[3]); |
| float4 const x_318 = color; |
| (*(tint_private_vars)).glFragColor = x_318; |
| return; |
| } |
| |
| struct main_out { |
| float4 glFragColor_1; |
| }; |
| |
| struct tint_symbol_2 { |
| float3 vPosition_param [[user(locn0)]]; |
| float2 vUV_param [[user(locn1)]]; |
| float2 tUV_param [[user(locn2)]]; |
| float2 stageUnits_1_param [[user(locn3)]]; |
| float2 levelUnits_param [[user(locn4)]]; |
| float2 tileID_1_param [[user(locn5)]]; |
| }; |
| |
| struct tint_symbol_3 { |
| float4 glFragColor_1 [[color(0)]]; |
| }; |
| |
| main_out tint_symbol_inner(float2 tUV_param, float2 tileID_1_param, float2 levelUnits_param, float2 stageUnits_1_param, float3 vPosition_param, float2 vUV_param, thread tint_private_vars_struct* const tint_private_vars, const constant LeftOver_tint_packed_vec3* const tint_symbol_18, texture2d<float, access::sample> tint_symbol_19, sampler tint_symbol_20, texture2d<float, access::sample> tint_symbol_21, texture2d<float, access::sample> tint_symbol_22, sampler tint_symbol_23, texture2d<float, access::sample> tint_symbol_24, sampler tint_symbol_25, texture2d<float, access::sample> tint_symbol_26, sampler tint_symbol_27) { |
| (*(tint_private_vars)).tUV = tUV_param; |
| (*(tint_private_vars)).tileID_1 = tileID_1_param; |
| (*(tint_private_vars)).levelUnits = levelUnits_param; |
| (*(tint_private_vars)).stageUnits_1 = stageUnits_1_param; |
| (*(tint_private_vars)).vPosition = vPosition_param; |
| (*(tint_private_vars)).vUV = vUV_param; |
| main_1(tint_private_vars, tint_symbol_18, tint_symbol_19, tint_symbol_20, tint_symbol_21, tint_symbol_22, tint_symbol_23, tint_symbol_24, tint_symbol_25, tint_symbol_26, tint_symbol_27); |
| main_out const tint_symbol_4 = {.glFragColor_1=(*(tint_private_vars)).glFragColor}; |
| return tint_symbol_4; |
| } |
| |
| fragment tint_symbol_3 tint_symbol(const constant LeftOver_tint_packed_vec3* tint_symbol_28 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_29 [[texture(0)]], sampler tint_symbol_30 [[sampler(0)]], texture2d<float, access::sample> tint_symbol_31 [[texture(1)]], texture2d<float, access::sample> tint_symbol_32 [[texture(2)]], sampler tint_symbol_33 [[sampler(1)]], texture2d<float, access::sample> tint_symbol_34 [[texture(3)]], sampler tint_symbol_35 [[sampler(2)]], texture2d<float, access::sample> tint_symbol_36 [[texture(4)]], sampler tint_symbol_37 [[sampler(3)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread tint_private_vars_struct tint_private_vars = {}; |
| main_out const inner_result = tint_symbol_inner(tint_symbol_1.tUV_param, tint_symbol_1.tileID_1_param, tint_symbol_1.levelUnits_param, tint_symbol_1.stageUnits_1_param, tint_symbol_1.vPosition_param, tint_symbol_1.vUV_param, &(tint_private_vars), tint_symbol_28, tint_symbol_29, tint_symbol_30, tint_symbol_31, tint_symbol_32, tint_symbol_33, tint_symbol_34, tint_symbol_35, tint_symbol_36, tint_symbol_37); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.glFragColor_1 = inner_result.glFragColor_1; |
| return wrapper_result; |
| } |
| |