| fn transpose_d8f8ba() -> i32 { |
| var res : mat4x3<f32> = transpose(mat3x4<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f)); |
| return select(0, 1, (res[0][0] == 0)); |
| } |
| |
| @group(0) @binding(0) var<storage, read_write> prevent_dce : i32; |
| |
| @fragment |
| fn fragment_main() { |
| prevent_dce = transpose_d8f8ba(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| prevent_dce = transpose_d8f8ba(); |
| } |
| |
| struct VertexOutput { |
| @builtin(position) |
| pos : vec4<f32>, |
| @location(0) @interpolate(flat) |
| prevent_dce : i32, |
| } |
| |
| @vertex |
| fn vertex_main() -> VertexOutput { |
| var out : VertexOutput; |
| out.pos = vec4<f32>(); |
| out.prevent_dce = transpose_d8f8ba(); |
| return out; |
| } |