| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_TEXTURED3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_TEXTURED3D11_H_ |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/PassResourceUsage.h" |
| #include "dawn/native/Texture.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class CommandRecordingContext; |
| class Device; |
| |
| class Texture final : public TextureBase { |
| public: |
| static ResultOrError<Ref<Texture>> Create(Device* device, const TextureDescriptor* descriptor); |
| static ResultOrError<Ref<Texture>> Create(Device* device, |
| const TextureDescriptor* descriptor, |
| ComPtr<ID3D11Resource> d3d11Texture); |
| |
| DXGI_FORMAT GetD3D11Format() const; |
| ID3D11Resource* GetD3D11Resource() const; |
| |
| DXGI_FORMAT GetD3D11CopyableSubresourceFormat(Aspect aspect) const; |
| |
| D3D11_RENDER_TARGET_VIEW_DESC GetRTVDescriptor(const Format& format, |
| uint32_t mipLevel, |
| uint32_t baseSlice, |
| uint32_t sliceCount) const; |
| D3D11_DEPTH_STENCIL_VIEW_DESC GetDSVDescriptor(uint32_t mipLevel, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount, |
| Aspect aspects, |
| bool depthReadOnly, |
| bool stencilReadOnly) const; |
| |
| MaybeError EnsureSubresourceContentInitialized(CommandRecordingContext* commandContext, |
| const SubresourceRange& range); |
| |
| private: |
| Texture(Device* device, const TextureDescriptor* descriptor, TextureState state); |
| ~Texture() override; |
| using TextureBase::TextureBase; |
| |
| MaybeError InitializeAsInternalTexture(); |
| MaybeError InitializeAsSwapChainTexture(ComPtr<ID3D11Resource> d3d11Texture); |
| |
| void SetLabelHelper(const char* prefix); |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| void DestroyImpl() override; |
| |
| MaybeError ClearTexture(CommandRecordingContext* commandContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue); |
| |
| MaybeError WriteTexture(); |
| |
| ComPtr<ID3D11Resource> mD3d11Resource; |
| }; |
| |
| class TextureView final : public TextureViewBase { |
| public: |
| static Ref<TextureView> Create(TextureBase* texture, const TextureViewDescriptor* descriptor); |
| |
| DXGI_FORMAT GetD3D11Format() const; |
| ResultOrError<ComPtr<ID3D11ShaderResourceView>> GetD3D11ShaderResourceView() const; |
| ResultOrError<ComPtr<ID3D11RenderTargetView>> GetD3D11RenderTargetView() const; |
| ResultOrError<ComPtr<ID3D11DepthStencilView>> GetD3D11DepthStencilView( |
| bool depthReadOnly, |
| bool stencilReadOnly) const; |
| ResultOrError<ComPtr<ID3D11UnorderedAccessView>> GetD3D11UnorderedAccessView() const; |
| |
| private: |
| using TextureViewBase::TextureViewBase; |
| |
| ~TextureView() override; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_TEXTURED3D11_H_ |