commit | 9d75d36e9706b9cd184a38376424c816a700a879 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Jun 10 19:45:05 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jun 10 19:45:05 2024 +0000 |
tree | bd3c0105c78a9152a7780ffd7e21e3daf452961d | |
parent | 30c3e260a96865aeb95b9207c8e0cfe064b71841 [diff] |
dawn.node: Use ForceLoss when failing device creation on stale adapter Fixed: 346197748 Change-Id: I64dc8a0bea326fb5c6c8bcee3ed263802abc89a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192701 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.