commit | 071fe56ffe734ac04ebdfe168b27a59917f20490 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu May 07 16:47:55 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu May 07 16:47:55 2020 +0000 |
tree | 34f16eed3e05ca9aab9f4f3969ac5e65492e7574 | |
parent | e8bf706d161d018765ed49c9704cda6eb345c70c [diff] |
Support depth32float sampling on D3D12 Bug: dawn:367 Change-Id: I026e718130cbd92427c6292045fd041c878d4f77 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.