commit | 07328ba0bbcefa31c4967384901349abcbd52e02 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Mon May 04 17:19:19 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon May 04 17:19:19 2020 +0000 |
tree | ebd1b6deb0b2046df42f1baca0fea762550cdadc | |
parent | 23428ea82f02ce26e56f540bf3cc8ab2d39c8996 [diff] |
Add validation tests for texture resource tracking - 2 This patch adds tests to verify that texture usage tracking is per each pass for render, and it is per each dispatch for compute. Bug: dawn:358 Change-Id: I7ed0f470a6457e4cc53b02cd03c3da7d68cbca9a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20162 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.