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test
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tint
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builtins
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gen
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literal
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cos
/
a297d4.wgsl.expected.ir.msl
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#include
<metal_stdlib>
using
namespace
metal
;
void
cos_a297d4
()
{
float
res
=
1.0f
;
}
vertex float4 vertex_main
()
{
cos_a297d4
();
return
float4
(
0.0f
);
}
fragment
void
fragment_main
()
{
cos_a297d4
();
}
kernel
void
compute_main
()
{
cos_a297d4
();
}