#include <metal_stdlib> | |
using namespace metal; | |
void fwidth_d2ab9a(device float4* const tint_symbol) { | |
float4 res = fwidth(float4(1.0f)); | |
*(tint_symbol) = res; | |
} | |
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]]) { | |
fwidth_d2ab9a(tint_symbol_1); | |
return; | |
} | |