#include <metal_stdlib> | |
using namespace metal; | |
void smoothstep_0c4ffc() { | |
float4 res = float4(0.5f); | |
} | |
vertex float4 vertex_main() { | |
smoothstep_0c4ffc(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
smoothstep_0c4ffc(); | |
} | |
kernel void compute_main() { | |
smoothstep_0c4ffc(); | |
} |