| #version 310 es |
| |
| vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) { |
| return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]); |
| } |
| |
| |
| vec4 tint_atanh(vec4 x) { |
| return tint_select(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f))); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| void atanh_f3e01b() { |
| vec4 arg_0 = vec4(0.5f); |
| vec4 res = tint_atanh(arg_0); |
| prevent_dce.inner = res; |
| } |
| |
| vec4 vertex_main() { |
| atanh_f3e01b(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) { |
| return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]); |
| } |
| |
| |
| vec4 tint_atanh(vec4 x) { |
| return tint_select(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f))); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| void atanh_f3e01b() { |
| vec4 arg_0 = vec4(0.5f); |
| vec4 res = tint_atanh(arg_0); |
| prevent_dce.inner = res; |
| } |
| |
| void fragment_main() { |
| atanh_f3e01b(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) { |
| return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]); |
| } |
| |
| |
| vec4 tint_atanh(vec4 x) { |
| return tint_select(atanh(x), vec4(0.0f), greaterThanEqual(x, vec4(1.0f))); |
| } |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| void atanh_f3e01b() { |
| vec4 arg_0 = vec4(0.5f); |
| vec4 res = tint_atanh(arg_0); |
| prevent_dce.inner = res; |
| } |
| |
| void compute_main() { |
| atanh_f3e01b(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |