#include <metal_stdlib> | |
using namespace metal; | |
void normalize_584e47() { | |
float2 res = float2(0.70710676908493041992f); | |
} | |
vertex float4 vertex_main() { | |
normalize_584e47(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
normalize_584e47(); | |
} | |
kernel void compute_main() { | |
normalize_584e47(); | |
} |