| @group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8unorm, read>; |
| |
| fn textureLoad_a03af1() { |
| var arg_1 = vec2<i32>(1i); |
| var arg_2 = 1u; |
| var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2); |
| prevent_dce = res; |
| } |
| |
| @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; |
| |
| @vertex |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureLoad_a03af1(); |
| return vec4<f32>(); |
| } |
| |
| @fragment |
| fn fragment_main() { |
| textureLoad_a03af1(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| textureLoad_a03af1(); |
| } |