[tint] Validate layout constraints for all address spaces

The WGSL spec has a non-normative note that the layout constraints
should be validated for all non-host-shareable address spaces, using
the same constraints as for storage.

See linked bug for details of why this is important.

Bug: 378725734
Change-Id: I3fb02506d8ded000dc3510bdc1b4a24a95089281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214754
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
(cherry picked from commit dfa46d12ce63f131c437041d6d97a6d97c54c1b7)
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215936
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2 files changed
tree: 664d83b78cddb28a5a1e008fa35c434011b7cf93
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  5. generator/
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  9. src/
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  13. webgpu-cts/
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  26. CODE_OF_CONDUCT.md
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  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
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  34. go_presubmit_support.py
  35. LICENSE
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  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WATCHLISTS
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.