| @group(1) @binding(0) var arg_0 : texture_2d<f32>; | |
| fn textureDimensions_24db07() { | |
| var res : vec2<u32> = textureDimensions(arg_0); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureDimensions_24db07(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureDimensions_24db07(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureDimensions_24db07(); | |
| } |