| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2DArray arg_0_arg_1; | |
| void textureSample_d6b281() { | |
| vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u))); | |
| } | |
| void fragment_main() { | |
| textureSample_d6b281(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } |